adibak
I’m an undergraduate computer science student at UC Irvine, and I’m eager to build AI-driven, data-centric, and interactive systems for scientific and educational applications. My interests include applied machine learning, computer vision, scientific visualization, metadata systems, and full-stack development.
I participated in NASA’s NPWEE program in Summer 2024, where I worked on an interdisciplinary team to design and propose a semi-autonomous multi-material 3D printing system for microgravity, contributing to budget analysis, technical architecture and research synthesis, and learning how NASA teams frame problems, iterate under constraints, and collaborate across disciplines to move early ideas toward viable systems.
Since then, I’ve developed a range of projects focused on AI for learning and scientific interaction, including a style-transfer learning game (PyTorch + structured metadata + React), a real-time hand-gesture racing simulator using computer vision and 3D environments, and an AI-powered scientific document analysis and visualization platform.
I’m currently the Lead Software Developer at the Student Patient Advocacy Network (SPAN), a healthcare advocacy nonprofit where I maintain the web platform, automation workflows, and system redesign. I’m also a Handshake AI Fellow contributing to LLM evaluation research and applied technical/3D modeling and visual projects.
I’m also an active citizen science contributor on Zooniverse (Gravity Spy, Penguin Watch, Citizen ASAS-SN, Star Notes), with ~5,000 classifications, which has given me hands-on experience working with real scientific datasets.
I’m especially excited to connect and collaborate on projects involving machine learning for scientific data, structured metadata and reproducible pipelines, and visualization or interface tools that support open science and space research!